Rockstar published a page of mod guidelines dated September 10, 2026. Kotaku reported it on September 22 as a reminder to modders ahead of GTA 6. The page covers all Rockstar games and doesn’t name GTA 6.
What the rules ban
- Mods that expand or change Rockstar’s official storylines, missions, characters or other parts of its continuity
- Mods that move maps, locations, characters or assets from one Rockstar game into another
- Making a game run on consoles or other platforms where Rockstar hasn’t released it
- Cheat menus and software that interfere with official multiplayer
- Reusing voice performances from Rockstar games, or anyone’s voice or likeness without written permission
- Other companies’ protected work: music, brands, logos, characters and real-world locations
Multiplayer and money
Multiplayer modding is allowed only on Rockstar’s licensed Creator Platform or under a direct license from Rockstar. Mods can earn money only through storefronts Rockstar approves. Real-money gambling, loot boxes, sales of in-game currency, crypto and NFTs, and paid access to Rockstar’s own content are all banned.
The licensed route is already in use: on September 1 Rockstar announced a closed beta of nopixel V, a GTA 5 roleplay server that invited players reach through the Rockstar Games Launcher.
What it means for GTA 6
For now, little. GTA 6 launches on November 19 on PS5 and Xbox Series X|S only, and Rockstar hasn’t announced a PC version, which is where most mods are made. The rule against ports puts any fan attempt to bring GTA 6 to PC before an official release outside the rules. Once a PC version exists, the bans on story mods and on moving content between games will apply to it as well.
More in is GTA 6 coming to PC.



