GTA 6 limits what you can carry, and fights don’t have to end in a kill. In late August, Rockstar North co-studio head Rob Nelson played GTA 6 for journalists and YouTube creators at the studio. Here is what they learned about guns and combat.
What you carry
The Flow Games and TGG channels report a limit of two handguns and two long guns: one weapon in your hands, another slung over your shoulder. Rob Nelson told Famitsu that long guns can’t be hidden, so you leave them in an Ammu-Nation locker, in your own car or in the trunk of a stolen one. Trunks of personal cars hold weapons and a change of clothes (IGN, Esquire). TGG adds that Jason and Lucia can hand weapons to each other.
Stopping without killing
You can put an enemy down without killing them: aim for an arm or a leg, or shoot the gun out of their hand (IGN). Flow Games describes hit markers in three colors: white for a normal hit, yellow when the target is incapacitated, red for a kill. Nelson told the channel there is more gore than in GTA 5 but less than in Red Dead Redemption 2.
There’s also suppressive fire: shooting near someone rather than at them to make room to escape (Famitsu).
Focus
Focus is a new ability that slows the world around you and helps with aiming, like Dead Eye in Red Dead Redemption (El País). The same system marks useful items and helps you avoid the police while exploring (IGN). According to Flow Games, Jason and Lucia fight differently and have different amounts of Focus.
Aiming and cover
TGG reports that manual aiming is on by default, recoil is heavier, and you can switch the shoulder you aim over, as in Red Dead Redemption 2. Especially good shots play in slow motion from a cinematic angle (IGN), and TGG says that camera can be switched off.
Fists and whatever is at hand
El País describes melee as close to a fighting game, where you can hit someone with things around you, such as a car door. Pedestrians may be armed too, and some start fights themselves (IGN, Esquire).



